Air ball:
A shot that misses the rim or
backboard.
Alive:
Offensive player who has the ball and has not dribbled.
Alternating:
Possession Rule:
The possession arrow changes direction after each
subsequent jump ball or held ball situation, alternating
which team gets possession for the throw-in. The first
possession after a held ball goes to the team who lost
the opening jump ball to begin the game.
Assist:
A pass to a teammate that results in a made basket.
Backboard:
The flat surface directly behind the basket. The basket
is connected to the backboard.
Backdoor:
An offensive move where a player cuts behind the
defenders and receives a pass for a field-goal attempt.
Ball Handler:
The player with the
ball. Usually the guard at the start of the play.
Bank
Shot:
A shot where the ball is first bounced or banked off the
backboard at such an angle that it then drops into the
basket.
Basket:
Consists of the rim and the net, also known a the hoop.
Basketball:
A round ball made of rubber, leather or synthetic
leather. Comes in 3 different sizes (size 5, 6 or 7).
Blind
Pass:
A pass from a ball handler who does not see their
receiver but is estimating where they should be.
Blocked
Shot:
The successful deflection of a shot by touching part of
the ball on its way to the basket, and preventing a
field goal.
Blocking:
The use of a defender's body position to legally prevent
an opponents advance. It is the opposite of charging.
Boards:
The backboard which the ring or basket is attached or
slang for a rebound the act of a player grabbing the
ball after a missed shot attempt.
Boxing
out:
The defensive player turns and faces the basket
following a shot and with his or her back to the
opponent, and ensures that the player being guarded can'
t rebound the ball.
Charging:
An offensive foul, which occurs when an offensive player
runs into a defender who has established position.
Court
vision:
A player's ability to see everything on the court during
play.
Crossover dribble:
When a ball handler dribbles the ball across their body
from one hand to the other.
Cut:
A quick movement by an offensive player without the ball
to gain an advantage over the defense usually directed
towards the basket.
Dead:
Offensive player has the ball and has already used their
dribble. They must now either pass or shot the ball.
Dead
Ball:
Any player with the ball that is not live. This occurs
after each successful field goal, free-throw attempt,
after any official's whistle or if the ball leaves the
court, then play is stopped.
Defense:
The act of preventing the offense from scoring. Defense
is the team without the ball.
Down court:
The direction a team on
offense moves, from its backcourt to its frontcourt and
towards its own basket.
Double Dribble:
The act of dribbling
the ball, stopping the dribble or motion of the ball and
beginning to dribble again. Results in a violation and
turnover.
Downtown:
Referred to as a shot that was considered to distant for
the normal shooter to take or in the 3-point area.
Dribble:
The act of bouncing the ball up and down. The offensive
player with the ball uses the dribble to move the ball
around the court.
Drive:
The movement of an offensive player while aggressively
dribbling towards the basket in an attempt to score.
Dunk:
A shot in which a
jumping player slams the ball down into the opponents
basket from above.
Established Position:
When a defensive player has both feet firmly planted on
the floor before an offensive player's head and shoulder
gets past them. The offensive player who runs into such
a defender is charging.
Exhibition Game:
The act of playing another team and the outcome not
being counted in any league standings.
Fake:
A movement made with the aim of deceiving an opponent.
This can be done with either a pass or a shot fake.
Fastbreak:
The act of moving the ball quickly down court by an
offensive team in hopes of getting ahead of the defense
to score.
Feed:
To pass the ball to a teammate who is in a scoring
position.
Field
Goal:
When the ball enters the basket from above the rim
during play. It is worth two points.
Flagrant Foul:
This is unnecessary or
excessive contact against an opponent.
Floor:
The area of the court
within the end lines and the sidelines.
Floor
Violation:
A player's action that violates rules but does not
prevent an opponent' s movement (traveling, double
dribble, etc.). They are penalized by a loss in
possession.
Foul:
Actions by players,
which break the rules but are not floor violations. They
are penalized by a change in possession or free throw
opportunities.
Fouled Out:
A player having to
leave the game because they have committed five fouls.
Foul
Shot or Free Throw:
An unguarded shot taken from the foul line by a player
whose opponent committed a personal or technical foul,
which is worth one point.
Free
Ball:
A ball, which is in play but is not in the possession of
either team, also called a loose ball.
Free
Throw:
The act of shooting the ball from the marked free throw
line (ranging 10-15 feet from the basket) while the
remaining players line up down the key . Shot is taken
at the result of a foul or technical foul being called.
Give and Go:
An offensive play in
which a player passes the ball to a teammate and cuts
towards the basket for a return pass to score.
Goaltending:
Interference with a shot by touching the ball or basket
while the ball is on, over, or within the rim. Also
touching the ball on its downward flight to the basket
before it hits the rim.
Guarding:
The act of following an opponent around the court to
prevent them from getting close to the basket, taking an
open short or making easy passes.
Half
time:
The rest period between two halves of the game. Usually
5 minutes in length.
Hand checking:
Illegal use of hands,
usually on the back or hips of the offensive player.
High
percentage shot:
A shot that is likely to go in the basket, typically
taken near the hoop.
High post:
A player who is
stationed in or near the free throw semicircle on
offense.
Hoop:
The basketball rim and backboard players shoot the ball
towards in attempt to score points. Also referred to as
the basket .
In the
Paint:
Being in the large rectangle area under each basket or
the foul lane area, which is painted a different color.
AKA the key .
Inbounds:
The area within the end lines and sidelines of the
court.
Incidental Contact:
Minor contact usually overlooked by officials which does
not give the opposing team an unfair advantage or affect
the outcome of the game.
Inside
Shooting:
Shots taken by a player near or under the basket.
Jump
shot:
Field-goal attempt by a player with both feet off the
floor, enabling the player to shoot over the defender.
Lay-up
or Lay in:
A shot taken after driving to the basket by leaping up
under the basket and using one hand to shoot the ball
off the backboard.
Loose
Ball:
A ball
that is alive but not in the possession of either team.
Lower Percentage shot:
A shot that is less
likely to go in the basket, usually taken further way
from the hoop.
Match-ups:
Any pairing of players
on opposing teams who guard each other.
Outlet Pass:
The first pass made
after a defensive rebound to a teammate to start a
fastbreak.
Outside
Shooting:
Shots taken from the perimeter, further away from the
hoop.
Pass:
When a player throws
the ball to a teammate to advance the ball during a
possession.
Personal Foul:
Contact between players, which may result in excessive
physical contact or provide one team with an unfair
advantage. Players may not push, hold, trip, hack,
elbow, restrain or charge into an opponent. These are
also counted as team fouls.
Pivot:
A center, also the foot that must remain touching the
floor until a ball handler who has stopped dribbling is
ready to pass or shoot.
Possession:
To be holding or in control of the ball.
Post Position:
The position of a
player standing in the low post or high post in the key
area near the hoop.
Rebound:
A term used to describe the actual retrieving of the
ball as it rebounds from the backboard or the ring after
a missed shot.
Receiver:
The player who receives a pass from the ball handler.
Referee:
The person(s) assigned to the game to maintain the flow
and integrity of the game. Duties are to call
violations, fouls and maintain the game within the
limits of the rules. Also referred to as an official.
Sag:
When a defender moves
away from their opponent toward the basket they are
defending.
Screen
or screener:
The offensive player who stands between a teammate and a
defender to give their teammate the chance to take an
open shot or drive to the basket.
Scrimmage:
Practice play between squads of one team.
Shooter:
A player who takes a shot at the basket in attempts to
score.
Shooter' s roll:
This is the ability to get even an inaccurate shot to
bounce lightly off the rim and into the basket.
Shooting Range:
The distance from which a player is likely to make their
shots.
Squaring up:
When a player' s shoulders are facing the basket as they
release the ball for a shot. This is considered good
shooting position.
Steal:
To take the ball away from an opponent.
Strong
Side/Weak Side:
Whichever side of the key that the ball is on when on
offense is called the strong side. The other side is the
weak side. If the ball changes sides, the weak side is
now the strong side.
Substitute: A player who comes into the game to replace
a player on the court.
Switch:
Two defensive players
change checks during live play.
Technical Foul:
A special violation
called at the discretion of the referee towards players,
coaches or the team. Infractions include an intentional
or flagrant contact foul, unsportsmanlike conduct or
other actions detrimental to the spirit of the game.
Throw-in:
The method
by which a team with possession inbounds the ball.
Time-out:
A period of sixty seconds during which the play is
stopped and teams discuss strategy and a moment to allow
players to rest.
Tip-off:
The initial jump ball that starts the game.
Trailer:
An offensive player that follows behind the
ball-handler.
Violation:
An infringement of the rules, which does not involve
contact. The opposing team is awarded the ball for a
throw-in from out of bounds.